RESUME

Updated 2024-12

nick.sinclair98@gmail.com

Experience

Hypar

Software Engineer

May 2023 - Present

  • Led impact-driven development efforts on frontend projects including establishing a design system, exporting images, generating furniture suggestions, and displaying real-time metrics
  • Designed and built a real-time API for publishing and retrieving elements for use in example-based suggestions using AWS API Gateway (Web Sockets), Lambda, and DynamoDB
  • Designed and built a centralized permissions framework utilizing AWS Verified Permissions, simplifying authorization logic and testing and enabling scalable content sharing features
  • Resolved API Gateway throttling with batch processing and chunked messaging, improving real-time data stability
  • Responded quickly to issues reported by users and customers and participated in regular bug tracking and release management duties

Itential

Product Designer

August 2021 - April 2023

  • Directed end-to-end user experience for 2 key applications and led redesign efforts for Itential’s B2B SaaS platform, including navigation, notifications, search, and settings
  • Overhauled design system in Figma, improving 45 components and enhancing WCAG 2.1 compliance, resulting in improved consistency across products
  • Organized usability testing infrastructure across 4 app teams, leading to clearer user feedback and savings on 3rd-party testing platforms
  • Led user interviews to better understand gaps in product features and demo upcoming ideas
  • Collaborated regularly with cross-functional teams of frontend and backend developers, product managers and software architects to move new feature work forward

Software Engineer

July 2020 - August 2021

Atlanta, GA

  • Developed and tested a dashboard UI that leverages an internal API using React, Mocha, and Chai where customers can view general and detailed automation metrics
  • Delivered a library of 5 pre-built solutions for customers to promote product enablement using internal tools and Python templating engines

Herman Miller

3D Visualization Design Intern

May 2019 - May 2020

Holland, MI

  • Designed and produced virtual reality experiences using 3ds Max, SketchUp and IrisVR Prospect for product development, product management, and sales teams
  • Upgraded 50% of Herman Miller's existing material library from singular bitmap textures to a PBR workflow utilizing Substance Designer
  • Created stylized and photorealistic product renderings using 3ds Max and V-Ray

Education

Georgia Institute of Technology

BS Industrial Design, minor in Computer Science

August 2016 - May 2020

Atlanta, GA

Highest Honors

Skills

Frontend Web Development, Responsive Web Design, Design System Development, User Experience Design, Prototyping, API Design (REST and WebSockets), System Design

Design

Figma, Photoshop, Illustrator, InDesign, SolidWorks, Fusion360, 3ds Max, SketchUp, Unity, Unreal Engine, KeyShot

Development

JavaScript, TypeScript, HTML, CSS, Sass, Vue, React, Node, Java, Git, GitHub Actions, AWS (DynamoDB, S3, API Gateway, Lambda), MongoDB, Three.js, p5.js, WebGL, Playwright, Jest

Interests

  • Playing guitar in my band, Couples Therapy
  • Video games (mostly JRPGs, here's my backlog)
  • Keeping up with the NBA and NFL (big Hawks and Falcons fan!)
  • Experimenting with new media to create art
  • Exploring Atlanta with friends

Created using React, Gatsby, GraphQL, Sass, and Markdown.